Publications with Gabriel Cavalheiro Ullmann 
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Articles in journal or book chapters
  1. Cristiano Politowski, Fabio Petrillo, Gabriel Cavalheiro Ullmann, and Yann-Gaël Guéhéneuc. Game Industry Problems: an Extensive Analysis of the Gray Literature. Information and Software Technology (IST), 134:106538, June 2021. Note: 18 pages. [Text ] Keyword(s): Topic: Video game development, Venue: IST.


Conference articles
  1. Cristiano Politowski, Fabio Petrillo, Ghizlane El Boussaidi, Gabriel Cavalheiro Ullmann, and Yann-Gaël Guéhéneuc. Assessing Video Game Balance using Autonomous Agents. In Kendra Cooper, editor, Proceedings of the 7th ICSE International Workshop on Games and Software Engineering (GAS), pages 25--32, May 2023. ACM Press. Note: 8 pages. [Text ] [Slides ] Keyword(s): Topic: Video game development, Topic: Test case generation, Venue: GAS.

  2. Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc, Fabio Petrillo, Nicolas Anquetil, and Cristiano Politowski. An Exploratory Approach for Game Engine Architecture Recovery. In Kendra Cooper, editor, Proceedings of the 7th ICSE International Workshop on Games and Software Engineering (GAS), pages 8--15, May 2023. ACM Press. Note: 8 pages. [Text ] [Slides ] Keyword(s): Topic: Video game development, Venue: GAS.

  3. Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc, Fabio Petrillo, Nicolas Anquetil, and Cristiano Politowski. Visualising Game Engine Subsystem Coupling Patterns. In Helmut Hlavacs and Angelo Di Iorio, editors, Proceedings of the 22st International Conference on Entertainment Computing (ICEC), November 2023. ACM Press. Note: 8 pages. [Text ] [Slides ] Keyword(s): Topic: Program comprehension, Venue: ICEC.

  4. Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, and Fabio Petrillo. Game Engine Comparative Anatomy. In Barbara Göbl and Erik van der Spek, editors, Proceedings of the 21st International Conference on Entertainment Computing (ICEC), pages 103--111, November 2022. ACM Press. Note: 9 pages. [Text ] [Slides ] Keyword(s): Topic: Program comprehension, Venue: ICEC.

  5. Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, and Fabio Petrillo. What Makes a Game High-rated? Towards Factors of Video Game Success. In Kendra Cooper, editor, Proceedings of the 6th ICSE International Workshop on Games and Software Engineering (GAS), pages 16--23, May 2022. ACM Press. Note: 8 pages. [Text ] [Slides ] Keyword(s): Topic: Video game development, Venue: GAS.

  6. Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fabio Petrillo, and João Eduardo Montandon. Video Game Project Management Anti-patterns. In Kendra Cooper, editor, Proceedings of the 6th ICSE International Workshop on Games and Software Engineering (GAS), pages 9--15, May 2022. ACM Press. Note: 7 pages. [Text ] [Slides ] Keyword(s): Topic: Video game development, Topic: Code and design smells, Venue: GAS.

  7. Cristiano Politowski, Fabio Petrillo, Gabriel Cavalheiro Ullmann, Josias de Andrade Werly, and Yann-Gaël Guéhéneuc. Dataset of Video Game Development Problems. In Olga Baysal and Bogdan Vasilescu, editors, Proceedings of the 17th International Conference on Mining Software Repositories (MSR), pages 553--557, June 2020. ACM Press. Note: Dataset. 5 pages. [Text ] [Slides ] Keyword(s): Topic: Code and design smells, Venue: MSR.