Workshop: GAS 
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Conference articles
  1. Laurent Voisard, Henrique De Freitas Serra, Cristiano Politowski, Fábio Petrillo, and Yann-Gaël Guéhéneuc. A Mapping Study of the Entity Component System Pattern. In Kendra Cooper, editor, Proceedings of the 9th International Workshop on Games and Software Engineering (GAS), pages 33–40, April 2025. ACM Press. Note: 8 pages. [Text] [Slides] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Workshop: GAS.

  2. Cristiano Politowski, Fábio Petrillo, Ghizlane El Boussaidi, Gabriel Cavalheiro Ullmann, and Yann-Gaël Guéhéneuc. Assessing Video Game Balance using Autonomous Agents. In Kendra Cooper, editor, Proceedings of the 7th International Workshop on Games and Software Engineering (GAS), pages 25–32, May 2023. ACM Press. Note: 8 pages. [Text] [Slides] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Topic: Test case generation, Rubrique : génération de cas de tests, Workshop: GAS.

  3. Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc, Fábio Petrillo, Nicolas Anquetil, and Cristiano Politowski. An Exploratory Approach for Game Engine Architecture Recovery. In Kendra Cooper, editor, Proceedings of the 7th International Workshop on Games and Software Engineering (GAS), pages 8–15, May 2023. ACM Press. Note: 8 pages. [Text] [Slides] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Topic: Program comprehension, Rubrique : compréhension de programme, Workshop: GAS.

  4. Cristiano Politowski, Yann-Gaël Guéhéneuc, and Fábio Petrillo. Towards Automated Video Game Testing: Still a Long Way to Go. In Kendra Cooper, editor, Proceedings of the 6th International Workshop on Games and Software Engineering (GAS), pages 37–43, May 2022. ACM Press. Note: 7 pages. [Text] [Slides] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Topic: Test case generation, Rubrique : génération de cas de tests, Workshop: GAS.

  5. Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, and Fábio Petrillo. What Makes a Game High-rated? Towards Factors of Video Game Success. In Kendra Cooper, editor, Proceedings of the 6th International Workshop on Games and Software Engineering (GAS), pages 16–23, May 2022. ACM Press. Note: 8 pages. [Text] [Slides] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Workshop: GAS.

  6. Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo, and João Eduardo Montandon. Video Game Project Management Anti-patterns. In Kendra Cooper, editor, Proceedings of the 6th International Workshop on Games and Software Engineering (GAS), pages 9–15, May 2022. ACM Press. Note: 7 pages. [Text] [Slides] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Topic: Code and design smells, Rubrique : mauvaises pratiques, Workshop: GAS.

  7. Cristiano Politowski, Lisandra M. Fontoura, Fábio Petrillo, and Yann-Gaël Guéhéneuc. Are the Old Days Gone? A Survey on Actual Software Engineering Processes in Video Game Industry. In Kendra Cooper, editor, Proceedings of the 5th International Workshop on Games and Software Engineering (GAS), pages 22–28, May 2016. ACM Press. Note: 7 pages. [Text] [Slides] Keyword(s): Topic: Evolution patterns, Rubrique : patrons d'évolution, Workshop: GAS.