-
Cristiano Politowski,
Yann-Gaël Guéhéneuc,
and Fabio Petrillo.
Towards Automated Video Game Testing: Still a Long Way to Go.
In Kendra Cooper, editor,
Proceedings of the 6th International Workshop on Games and Software Engineering (GAS),
pages 37--43,
May 2022.
ACM Press.
Note: 7 pages. [Text
] [Slides
] Keyword(s): Topic: Video game development,
Topic: Test case generation,
Venue: GAS.
-
Md Saidur Rahman,
Foutse Khomh,
Emilio Rivera,
Yann-Gaël Guéhéneuc,
and Bernd Lehnert.
Challenges in Machine Learning Application Development: An Industrial Experience Report.
In Qinghua Lu,
Xiwei (Sherry) Xu,
Liming Zhu,
and John Grundy, editors,
Proceedings of the 1st International Workshop on Software Engineering for Responsible Artificial Intelligence (SE4RAI),
pages 21--28,
May 2022.
ACM Press.
Note: 8 pages. [Text
] [Slides
] Keyword(s): Topic: Program comprehension,
Venue: SE4RAI.
-
Gabriel Cavalheiro Ullmann,
Cristiano Politowski,
Yann-Gaël Guéhéneuc,
and Fabio Petrillo.
Game Engine Comparative Anatomy.
In Barbara Göbl and Erik van der Spek, editors,
Proceedings of the 21st International Conference on Entertainment Computing (ICEC),
pages 103--111,
November 2022.
ACM Press.
Note: 9 pages. [Text
] [Slides
] Keyword(s): Topic: Video game development,
Topic: Program comprehension,
Venue: ICEC.
-
Gabriel Cavalheiro Ullmann,
Cristiano Politowski,
Yann-Gaël Guéhéneuc,
and Fabio Petrillo.
What Makes a Game High-rated? Towards Factors of Video Game Success.
In Kendra Cooper, editor,
Proceedings of the 6th International Workshop on Games and Software Engineering (GAS),
pages 16--23,
May 2022.
ACM Press.
Note: 8 pages. [Text
] [Slides
] Keyword(s): Topic: Video game development,
Venue: GAS.
-
Gabriel Cavalheiro Ullmann,
Cristiano Politowski,
Yann-Gaël Guéhéneuc,
Fabio Petrillo,
and João Eduardo Montandon.
Video Game Project Management Anti-patterns.
In Kendra Cooper, editor,
Proceedings of the 6th International Workshop on Games and Software Engineering (GAS),
pages 9--15,
May 2022.
ACM Press.
Note: 7 pages. [Text
] [Slides
] Keyword(s): Topic: Video game development,
Topic: Code and design smells,
Venue: GAS.
-
Hironori Washizaki,
Foutse Khomh,
and Yann-Gaël Guéhéneuc.
Software Engineering Patterns for Machine Learning Applications (SEP4MLA) - Part 4 - ML Gateway Routing Architecture.
In Mary Lynn Manns and Eduardo Guerra, editors,
Proceedings of the 29th Conference on Pattern Languages of Programs (PLoP),
pages 1--10,
October 2022.
ACM Press.
Note: 10 pages. [Text
] Keyword(s): Topic: Design patterns,
Venue: PLoP.
-
Marcela G. dos Santos,
Fabio Petrillo,
Sylvain Hallé,
and Yann-Gaël Guéhéneuc.
An Approach to Apply Automated Acceptance Testing for Industrial Robotic Systems.
In Daniela D'Auria,
Peter Kazanzides,
Eric Matson,
and Luca Muratore, editors,
Proceedings of the 6th International Conference on Robotic Computing (IRC),
December 2022.
IEEE CS Press.
Note: 2 pages. Poster. [Text
] Keyword(s): Topic: ESE for the IoT,
Topic: Test case generation,
Venue: IRC.
|