- Marcela G. Dos Santos, Fábio Petrillo, Sylvain Hallé, and Yann-Gaël Guéhéneuc. An Approach to Apply Automated Acceptance Testing for Industrial Robotic Systems. In Daniela D'Auria, Peter Kazanzides, Eric Matson, and Luca Muratore, editors, Proceedings of the 6th International Conference on Robotic Computing (IRC), December 2022. IEEE CS Press. Note: 2 pages. Poster. [Text] Keyword(s): Topic: ESE for the IoT, Rubrique : GL empirique pour l'IdO, Topic: Test case generation, Rubrique : génération de cas de test, Conference: IRC.
- Cristiano Politowski, Yann-Gaël Guéhéneuc, and Fábio Petrillo. Towards Automated Video Game Testing: Still a Long Way to Go. In Kendra Cooper, editor, Proceedings of the 6th International Workshop on Games and Software Engineering (GAS), pages 37–43, May 2022. ACM Press. Note: 7 pages. [Text] [Slides] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Topic: Test case generation, Rubrique : génération de cas de test, Workshop: GAS.
- Md Saidur Rahman, Foutse Khomh, Emilio Rivera, Yann-Gaël Guéhéneuc, and Bernd Lehnert. Challenges in Machine Learning Application Development: An Industrial Experience Report. In Qinghua Lu, Xiwei (Sherry) Xu, Liming Zhu, and John Grundy, editors, Proceedings of the 1st International Workshop on Software Engineering for Responsible Artificial Intelligence (SE4RAI), pages 21–28, May 2022. ACM Press. Note: 8 pages. [Text] [Slides] Keyword(s): Topic: Program comprehension, Rubrique : compréhension de programme, Workshop: SE4RAI.
- Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, and Fábio Petrillo. Game Engine Comparative Anatomy. In Barbara Göbl and Erik van der Spek, editors, Proceedings of the 21st International Conference on Entertainment Computing (ICEC), pages 103–111, November 2022. ACM Press. Note: 9 pages. [Text] [Slides] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Topic: Program comprehension, Rubrique : compréhension de programme, Conference: ICEC.
- Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, and Fábio Petrillo. What Makes a Game High-rated? Towards Factors of Video Game Success. In Kendra Cooper, editor, Proceedings of the 6th International Workshop on Games and Software Engineering (GAS), pages 16–23, May 2022. ACM Press. Note: 8 pages. [Text] [Slides] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Workshop: GAS.
- Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo, and João Eduardo Montandon. Video Game Project Management Anti-patterns. In Kendra Cooper, editor, Proceedings of the 6th International Workshop on Games and Software Engineering (GAS), pages 9–15, May 2022. ACM Press. Note: 7 pages. [Text] [Slides] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Topic: Code and design smells, Rubrique : mauvaises pratiques, Workshop: GAS.
- Hironori Washizaki, Foutse Khomh, and Yann-Gaël Guéhéneuc. Software Engineering Patterns for Machine Learning Applications (SEP4MLA) - Part 4 - ML Gateway Routing Architecture. In Mary Lynn Manns and Eduardo Guerra, editors, Proceedings of the 29th Conference on Pattern Languages of Programs (PLoP), pages 1–10, October 2022. ACM Press. Note: 10 pages. [Text] Keyword(s): Topic: Design patterns, Rubrique : patrons de conception, Conference: PLoP.
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